Character Generation

Character generation will be the standard 400 build point method in the core book. We’ll also be using the Character Quiz (Runner’s Companion, p.18).

Additional character concepts in Runner’s Companion allowed (with GM permission) include:

Variant Concept (Reference)
Changeling (RC, p.57-59, 73-75)
Drake (RC, p.59, 74-76)
Metavariants
Dwarf, Gnome (RC, p.54-55, 71)
Dwarf, Koborokuru (RC, p.53, 71)
Dwarf, Menehune (RC, p.54, 71)
Elf, Dryad (RC, p.51, 71)
Elf, Night One (RC, p.51, 71)
Elf, Xapiri Thëpë (RC, p.53, 72)
Ork, Hobgoblin (RC, p.49-50, 72)
Ork, Ogre (RC, p.50-51, 72)
Ork, Oni (RC, p.51, 72)
Troll, Fomori (RC, p.55-56, 72)
Troll, Giant (RC, p.56-57, 72)
Troll, Minotaur (RC, p.57, 72)
Pixie (RC, p.65, 84)
Shapeshifter (RC, p.66-67, 86-88)

The variant concepts are very rare in Omaha and are available only through GM approval; this means you need to have a good backstory and reason for the character being in the game. The demographics for these are such that there are perhaps but a handful of each in the metro or surrounding area.

In addition to making use of Runner’s Companion, you may also use the equipment and other info from Shadowrun 2050. Shadowrun 2050 is allowed out of nostalgia and because it’s always cool to have an old-school, dyed-in-the-wool ’runner in the pack (in my opinion).

Magi and adepts may want to take a look at Street Magic for info on traditions, their philosophies, and how they handle drain. Magic in the core book is pretty much the “scientific” or “agnostic” view of the art. Street Magic will help you give a little bit of flavor to your character’s abilities. You may also want to check out Digital Grimoire for three other traditions (including Egyptian magic).

If you are using Chummer, make sure you check the following Options (Tools menu > Options): Street Magic, Shadowrun 2050, and Runner’s Companion.

Character Generation

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