Character Generation

Basic Character Generation
Since I don’t know who is familiar with SR4 and who isn’t, we’ll start by keeping things simple. Basic character generation will be done using the Priority System found in the Runner’s Companion (p.38-40). I do confess this is a bit of nostalgia on my part as this is the type of system used in the game’s second edition. We’ll also be using the Character Quiz (Runner’s Companion, p.18); alternately, you can also use the 20 questions from the second edition rulebook.

Advanced Character Generation
Once your first character gets killed, retires, or otherwise leaves the game, you can continue on using a character created using the 400 build point method in the core book. This method allows for more detailed character concepts and options, such as bonded spirits, foci, mystic adepts, or registered sprites. If going through 400 build points seems a bit daunting, you can make use of the PACKS (Pre-Generated Auxiliary Character Kit System), which presents a number of kits at each step of the process.

The loss or retirement of your first character also opens up a number of other possibilities with regard to character metatypes and variant metatypes. Additional character concepts in Runner’s Companion allowed (with GM permission) later in the game include:

Variant Concept (Reference)
Changeling (RC, p.57-59, 73-75)
Drake (RC, p.59, 74-76)
Dwarf, Gnome (RC, p.54-55, 71)
Dwarf, Koborokuru (RC, p.53, 71)
Dwarf, Menehune (RC, p.54, 71)
Elf, Dryad (RC, p.51, 71)
Elf, Night One (RC, p.51, 71)
Elf, Xapiri Thëpë (RC, p.53, 72)
Ork, Hobgoblin (RC, p.49-50, 72)
Ork, Ogre (RC, p.50-51, 72)
Ork, Oni (RC, p.51, 72)
Troll, Fomori (RC, p.55-56, 72)
Troll, Giant (RC, p.56-57, 72)
Troll, Minotaur (RC, p.57, 72)
Pixie (RC, p.65, 84)
Shapeshifter (RC, p.66-67, 86-88)

The variant concepts are very rare in Omaha and are available only through GM approval; this means you need to have a good backstory and reason for the character being in the game. The demographics for these are such that there are perhaps but a handful of each in the metro or surrounding area.

In addition to making use of Runner’s Companion, you may also use the equipment and other info from Shadowrun 2050. Shadowrun 2050 is allowed out of nostalgia and because it’s always cool to have an old-school, dyed-in-the-wool ’runner in the pack (in my opinion).

Magi and adepts may want to take a look at Street Magic for info on traditions, their philosophies, and how they handle drain. Magic in the core book is pretty much the “scientific” or “agnostic” view of the art. Street Magic will help you give a little bit of flavor to your character’s abilities. You may also want to check out Digital Grimoire for three other traditions (including Egyptian magic).

Character Generation

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